Cadence Devlog #5 [Behind The Scenes] Uploaded (5/24/2017)

Ryan Fleury  —  2 months ago [Edited 1 month, 1 week later]
Hey everyone!

I've just recently finished up my second university semester, which implies that my time has freed up a lot. I've been working restlessly on the game and have made quite a bit of progress! If you're interested, I've summarized this progress in the most recent Behind The Scenes devlog video. I implement a feature that I call 'Automapping', which uses a set of situational rules to determine what image a particular tile should be; it increases the map creation speed substantially. I also demonstrate the game's new gamepad support, sounds, and dual-layer support for tile-maps. In the next Under The Hood devlog video, I'm planning to dive into the code behind these features (specifically automapping) in more depth.

Here's the video! If you enjoy it, I encourage you to subscribe to my YouTube channel. I also encourage you to leave any feedback or comments.



Thank you everyone for your support!
-Delix
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